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Renmulus
Creator
Creator


Posts : 490
Join date : 2008-09-22
Age : 25

PostSubject: The Sanctum   Sun Aug 11, 2013 5:13 pm

The sanctum is a faction closely associated with the Order, they pride themselves on their advance understanding of the Magical arts and the study of essence. While they do not have the clear advantage in the field they support themselves with there close ties with the Order and strong allies.

"Faith, Logic, and Will" - the Sacntum's borrowed words from the Den of Guardians

Color: Green

Staring Positions

Favor Track: 1
Field Mastery Track: 6
World Doctrine Track: 2
Loyalty Track: 3

Starting Territories:
    The Pale Greens
    Haven
    Sapphire Coast

Special Unit(s)

The Mage
  Advance Unit
  Strength: 1
  Cost: 2
  Special(s): When fighting against infantry the Mage becomes a 2
                  1 power token - raise the strength of the mage by one (usable once per turn)
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Renmulus
Creator
Creator


Posts : 490
Join date : 2008-09-22
Age : 25

PostSubject: Re: The Sanctum   Mon Aug 12, 2013 4:51 pm

Power Characters

Allena
  +2
  One Shield

Cirus'Vel
  +1
  (passive) If Cirus is in a territory that can muster, you may muster an additional mage at no additional cost if you already mustered a mage this turn (once per round).

High Councilor Yoran
  +0
  Two Shields
  (3 Power tokens) Advance units do not get their bonuses this combat and cannot use their specials.

Sylla Soryl
  +1
  If you win this combat you may swap the places of any two of your defeated opponent’s bonus tokens.

Field Marshal Vyruk
  +3
  One Sword
  One Shield
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