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Renmulus
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Creator


Posts : 490
Join date : 2008-09-22
Age : 25

PostSubject: Terragar    Sun Aug 11, 2013 5:39 pm

Terragar is a merchant/military state ran by city states that have given allegiance to the Governor Commander. The lead the world economy and pride themselves in there vast spy network. Their faction is made up of an assortment of races that have come together to thrive in a free state where one can make their own way.

Color: Yellow

Staring Positions:

Favor Track: 3
Field Mastery: 5
World Doctrine: 1
Loyalty: 2

Staring Territories:


Special Units:

The Assassin
  Advance Unit
  Strength: 0
  Cost: 3
  Special(s) - 2 power tokens - kill a standard unit in an adjacent territory (once per round). Turn the assassin on its side, showing that he has used his power.
  - Players may kill their own units
  - If an assassin is routed it cannot use its power.


Last edited by Renmulus on Thu Aug 15, 2013 2:39 pm; edited 1 time in total
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Renmulus
Creator
Creator


Posts : 490
Join date : 2008-09-22
Age : 25

PostSubject: Re: Terragar    Thu Aug 15, 2013 2:35 pm

Power Characters

Sean Fray
   +2
   Two Shields

Lord John Barion
   +3
   One Sword
   If you win combat you may choose where the enemy units are routed to, including power characters. It must be to an area that is not illegal to rout them to

Governor Commander Orion
   +0
   5 power tokens: switch places with your opponent on the any of the three main supremacy tracks

Olin'vor
   +1
   If your opponent is higher than you on the favor track Olin'vor has "1 power token: you may immediately kill one standard unit. (usable once per turn)"

Kaljoro
   +2
   Two Swords
   One Shield
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Renmulus
Creator
Creator


Posts : 490
Join date : 2008-09-22
Age : 25

PostSubject: Re: Terragar    Fri Nov 22, 2013 2:48 am

Faction Orders

Network of Lies
-Spies and assassins you control can move an additional territory this round. Spies you control may look at an additional enemy bonus token at the beginning of the round.
(playable anytime)

False Allegiance
-Choose any two territories that have a support bonus token on them. You may choose what those territories support this turn. Last until the "Shift" or until End of Round.
(playable after the bonus tokens have been revealed)

Call the Reserves
-If two or more of your units died this round have been destroyed this round you may place two cavalry and two infantry in any two territories. You may split them up as you choose.
(Playable only during your turn)

Your Defenses are Low
-Ignore defense bonuses from territories and you may ignore one of your opponent's shield icons during each of your combats. Last until the "Shift" or the "End of Round". (Usable only if you control John Barion).
(playable anytime)

Power Reach
-You automatically have one power token for each bid you participate in this round. These are not taken from you power token reserve. (Usable only if you control Orion).
(playable anytime)
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