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 The Enclave

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Renmulus
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Join date : 2008-09-22
Age : 25

PostSubject: The Enclave   Mon Aug 12, 2013 4:25 pm

The enclave is filled with the spiritual deer-folk known as the Felk. They thrive in their ever frozen tundra, plains, and deep coniferous forest. They have experienced a great peace the last 200 year, but war is coming. While they have boasted great warriors in the past very few of them are left now. However they remain steadfast and will not be easily conquered.

(only in the 5 player version)

Color: Grey

Starting Positions:

Favor Track: 2
Field Mastery Track: 4
World Doctrine Track: 5
Loyalty Track: 3

Starting Territories:

Special Unit(s)

The Pathfinder
  Advance
  Strength:1
  Cost:3
  Special(s): When fighting cavalry in combat pathfinder gets +1 to strength.
                Pathfinders may move an additional territory if they have not been in combat and they may not initiate an attack on the second march.


Last edited by Renmulus on Wed Sep 25, 2013 6:43 pm; edited 4 times in total
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Renmulus
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Posts : 490
Join date : 2008-09-22
Age : 25

PostSubject: Re: The Enclave   Thu Aug 15, 2013 3:38 pm

Power Characters

Chief Novok
  +2
  One Sword
  Two Shields

Janok
  +2
  One power token: all pathfinder units get an additional +1 to this combat

Grand Chieftain Mjorov
  +1
  Two power tokens: target player cannot use support this combat (usable once per turn)

Warlord Vrask
  +3
  One Sword

Earolk
  +1
  One Shield
  If Janok and Novok are killed or captured Earolk gets +2 and 4 power tokens: your opponent cannot use combat bonus tokens for this round
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