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Renmulus
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PostSubject: Supremacy Tracks   Tue Aug 13, 2013 3:15 pm

The Favor Track

This shows the player's favor with the Order of the Ancients.

1) Highest Favored
- Break Ties
- Two Specialty Tokens
2) Second Favored
- Two specialty Tokens
3) Third Favored
- One Specialty Token
4) Not Favored
- No bonuses


Last edited by Renmulus on Tue Apr 01, 2014 12:04 am; edited 5 times in total
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PostSubject: Re: Supremacy Tracks   Tue Aug 13, 2013 3:26 pm

The Field Mastery Track

The field mastery track proves which armies are the better trained and breaks ties in combat.

1) Strongest
- Route one enemy basic unit at the start of combat (usable once per Year)
- Can either have a sword or a shield added to combat
- Wins ties against players who are Second or lower
2) Second Strongest
- Can either have a Sword or a Shield added to combat
- Wins ties against players who are Third or lower
3) Third Strongest
- Wins ties against the player who is Fourth
4) Fourth Strongest
- No bonuses


Last edited by Renmulus on Tue May 13, 2014 3:43 pm; edited 4 times in total
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PostSubject: Re: Supremacy Tracks   Tue Aug 13, 2013 3:33 pm

The World Doctrine Track

This shows the faction with the most influence in the world, able to anticipate their opponents.

1) First Turn
- Can look at the top card of an Event Deck once per Year
- One extra Action (usable twice per Year)
2) Second Turn
- One extra Action (usable twice per Year)
3) Third Turn
- One extra Action (usable once per year)
4) Fourth Turn
- No bonuses


Last edited by Renmulus on Tue Apr 01, 2014 12:08 am; edited 3 times in total
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Renmulus
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PostSubject: Re: Supremacy Tracks   Tue Aug 13, 2013 3:55 pm

The Loyalty Track

This track determines the loyalty of your armies and populace

- 0) Instant rebellion
- 1) Threat of rebellion, Player gains -1 to all offensive combat
- 2) Threat of rebellion
- 3) (no bonuses, no detriments)
- 4) This spot and above, the player gains one extra specialty bonus token to use
- 5) This spot and above, the player gains +1 to all offensive combat
- 6) Player gains +2 to all offensive combat and an extra action per turn


Ways to go Up and Down on the track

-Victory spree will allow you to go up on the track by one
-Defeat spree will push you down one spot
-Offering a certain amount of supplies to the populace will allow your go up one spot
-Event cards may also affect your standing in this track


Last edited by Renmulus on Tue May 13, 2014 3:41 pm; edited 1 time in total
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Renmulus
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PostSubject: Re: Supremacy Tracks   Tue Apr 01, 2014 12:17 am

The Upkeep Track

This track shows how much supplies must be given to keep your army battle-ready.

- 0-4 units           Cost: 0
- 5-9 units           Cost: 1
- 10-14 units        Cost: 2
- 15-19 units        Cost: 4
- 20-24 units        Cost: 6
- 25-29 units        Cost: 8
- 30-34 units        Cost: 10
- 35-39 units        Cost: 12
- 40-44 units        Cost: 15
- 45-49 units        Cost: 18
- 50-54 units        Cost: 21
- 55+ units           Cost: 24
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Renmulus
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PostSubject: Re: Supremacy Tracks   Tue Apr 01, 2014 12:19 am

The World Supremacy Track

This track shows how close players are to victory, along with a few bonuses.

- 0 -
- 1 -
- 2 -
- 3 One extra supply and power token per Round
- 4 -
- 5 -
- 6 Reduce upkeep cost by One
- 7 -
- 8 -
- 9 One Extra Specialty Token
- 10 -
- 11 -
- 12 Extra Action per Turn
- 13 -
- 14 -
- 15 VICTORY!
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